You start the game with two elevators - on floor zero and floor one, respectively. You won't have the CAPS - in-game money - to build these three-room areas off the bat, so here's where the planning comes in. This is highly recommended and one of the best ways to get a balanced, bustling population early. Upon killing your 10th boss, the achievement will pop and is now yours.You build rooms in the game in one-room segments, but don't let those tiny rooms fool you-you can build up to two more copies of that room next to it to combine that section of the floor into one giant area. After you have kill the boss it will be added to your total value for the achievement. You can identify the boss based on the red skull next to his or her health bar. Once you get about 90% through the are you will usually come across a little dialogue (Which has to do with the main objective of the quest), once everyone has said their words you will begin a fight with the boss and usually a few other grunts. Once you are in the quest you can move around the area similar to how you you would move around in your vault, fighting enemies and collecting loot along the way. ![]() from the quest menu decide which one you want to do based on the required level of dwellers, time to start, and loot available etc. Once you have built it you may begin doing quests. ![]() To do this in quests it requires you to get 18 dwellers and unlocking the overseer's office. ![]() You can either send a dweller out to the wasteland and once in a while a map icon with next to it will appear allowing you to explore an are of the wasteland. This achievement can be done one of two ways or mix of both.
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